Tuesday, August 25, 2015

Moodboards and One Page Pitch

NOVA MOODBOARD
Went over the Moodboards I started yesterday and refined them. I put them in the different sections according to the Brief. I feel like this helps me a lot for figuring out Nova's appearance and personality.






Title of the Game:
Novas Vos
CONCEPT
Story Summary:
In the universe of Nova Vos, Earth has become overpopulated and mankind seek out a new planet to inhabit: Genesis. This planet is inhabited with wildlife. Mankind sends scientists and engineers to Genesis to create a machine that will wipe out half of the planet's wildlife, so that humans can inhabit it. The machine: Nox malfunctions and destorys all life on the planet; the scientists and engineers seek out help from earth but receive none. All life is destroyed on the planet, except for one.
Mankind on Earth create a robot that is sent to Genesis to seek out life and to destroy the machine: Nox. The robot fails and mankind continues to create replacements that are more upgraded/advanced than the previous models. The player controlls the first model equipped with artifical intelligence: Nova.
The player has to explore the planet to find life and to find a way to destroy Nox. Throughout the game the player eventually finds the only life form on the planet and has to protect it from Nox. The player has to find all 5 temples in which they find switches to complete the mission and turn the machine off.


Logline
An robot lands on a planet to find life, but discovers hidden secrets.
Justification
Novas Vos is more about the mood/atmosphere the player experiences while playing it. The sense of mystery keeps the player moving forward. Novas Vos has a strong message behind it and the focus of gameplay makes it interesting to play.


GAME PILLARS
Aethetics:
The Art style of Novas Vos is similar to “Journey”, it has quite an abstract side to it; the characters are simplified with minimum detail, making them more recognizable while the environemnt has more detail and depth.
Genre (Story):
Sci Fi, Fantasy
Genre (Game):
Adventure, Art game
Justification:
Novas Vos is more about the mood/atmosphere the player experiences while playing it. The sense of mystery keeps the player moving forward. Novas Vos has a strong message behind it and the focus of gameplay makes it interesting to play.


Gameplay style:
3rd person exploration and puzzle solving.
Justification:
The 3rd person view would be slighty further away from the character as the player can take in the environment/planet more and would be easier for the puzzle solving aspect of the game, as the environment plays a big part of the story.

Platform:
PS4
Justification:
Novas Vos would be for Playstation 4, as I think the Playstation platforms have been more experimental with their games; Journey, Flower and Little Big planet. All of these are very different from the “main-stream” games. I think Sony has a good reputation and would be good for my design of a game.

Player Goals:
The player takes role of Nova. The players are trying to achieve tasks in a linear storyline through exploration and puzzle solving. The gamplay varies from open world exploration (the planet) and puzzle solving (the temples). By completing each temple the player receives new abilities which they can use in order to finish each temple.


Main Character:
Name: Nova
Age: 1
Background: Nova is the first Robot to be designed with artifical intelligence and is sent to the planet to find life. She wakes up as she arrives on the planet.
Nova's main mission is to find life and to find a way to destroy the machine.
There is the creaure that Nova has a strong relationship, they become “friends” throughout the story and create a strong bond.

Setting:
The Setting of Novas Vos is a Planet, where all of its wildlife has been wiped out. The planet is colorfull and small. It circulates the moon and sun faster, causing the days to be very short. On the planet are 4 main “temples” in which the engineers and scientists lived while they created the machine. The temples have long square-like features and have puzzles inside which the player has to figure out in order to progress in the game. The puzzles were created so that the “Machine” could not enter. All of the puzzles are created so that only “humans” can figure them out.

MARKETING

Games for comparison:
Shadow of the Colossus, Journey
Point of Differenece:
In Novas Vos it is both story and exploration driven, a mix between Journey and Shadow of the Colossus.
Back of the Box Statements:
Experience an unforgettable journey into an abandoned planet, filled with secrets to reveal.... a story about companionship and finding your own parh.
Target Demographics:

Appeal:

DEVELOPMENT

Possible Areas for Narrative Design:




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