I forgot to blog yesterday, so I'll do that today...
ICE CONTINENT
I finished the background for the Ice Continent, I put it in after effects and added Nova. I'm pretty happy with it. I also looked up some sound effects for the waterfall in the Tropical Continent and some insects in the background. I found some more music I will use.
PLANNING
I started planning for what I will say throughout the trailer, I decided to re-do the mock up I did for the past Pitch pack (Find Lux) for the trailer to help vision the start more. (Also the interface design).
I will have to do two interface designs as well, so this ticks one off, I will do another one for the start of the game.
FIND LUX
I started another background for this part, I was tempted to animate Nova again, but I don't think I have time :(
PROPOSAL
I started working on the Proposal template, it's hard...
Unreal
Engine
Unreal
allows releases on many different (platforms PC, Playstaion, Xbox,
Wii U) and also works with platforms holders such as PlayStation and
Xbox. This would allow Novas Vos to be released on differnet
platforms. (PC and Playstation).
The
reviews are mostly positive for Unreal Engine, ranging it from 8-10.
Odd one or two bad reviews.
Unreal
Engine features DirectX 11 & 12 Rendering Features, Cascade
Visual Effects, New Material Pipeline, Blueprint Visual Scripting,
Content Browser, Persona Animation, Matinee Cinematics, terrain &
Folliage, Post-Process Effects, Full Source Code Access, Professional
Source Control. C++ Code View, Hot Reload Function, Simulate &
Immersive Views, Instant Game Preview, Possess & Eject Features,
Artificual Intelligence, Audio and Leading Middleware Integrations.
Unreal Engine is widely used for 3D games, however 2D games such as
Braid were custom made, making the Unreal engine an overkill as 2D
games are much more simple than 3D games. On the Unreal Engine
Website's showcase for Games, all of the games were 3D, not one 2D.
Unreal Engine is more for 3D game makers not 2D game makers.
Construct
2
Construct
2 has no coding
Construct
2 features advanced rendering effects such as skew, motion blur and
bumpmapping, physics behavior to add realistic physics simulations to
objects, bone animation system for ultra smooth animations (beta),
debugger to view
the
game internal state while playing, embedded
Python scripts for faster advanced processing, and 3D features such
as the 3D box object, and 3D mesh distortion on sprites to elevate or
move a grid of points across its image. Construct 2 allows designers
and artists to produce games without having to learn coding. The
reviews for Construct 2 mention that it might be too simple to create
games, and more advanced games are more diffucult to make with this
engine.
Unity
Unity
features Royalty-free, all platforms (limitations apply) for the
Personal Edition whereas in the Professional Edition, it features
Unity Cloud Build Pro – 12 Months, Unity Analystic Pro, Team
License, Prioritized bug handling, Game Performance Reporting, Beta
access, Unlimited Revenue and Funding, Future platforms included,
Professional editor skin, Asset Store Level 11, Professional
Community Features, Source code access and Permium Support. If the
game made in personal Edition exceeds a total of $1000,000 the maker
has to buy the Unity 5 Professional Edition. Games such as “Cuphead”,
“Jotun” and“Elegy
for a Dead World”
(which were both funded by Kickstarter) and “Ori
and the Blind Forest”.
SELECTED
ENGINE:
What
engine have you selected for your game’s development?
UNITY
JUSTIFICATION
Justify
in 100-200 words your choice of this engine as most appropriate for
your project, discussing your game’s needs in specific detail.
Unity
allows 2D physics, allowing to have different layers for the
backgrounds (which I would need for my game). Objects (sprints)
within a scene are easy to move, allowing the levels to be complex.
Unity not only involves coding but some of it can be done through
Unity itself, which makes rotating an object easier. Novas Vos would
be mostly traditionally animated (No Riggs!), so being able to import
images and Unity allows Automatic Sprite Animation, allowing the
importation of finished png sequences into the engine. I want Novas
Vos to be both available on PC and Playstation, Unity is
multi-platform allowing this.
PLAYER
GOALS
What
are the main objectives of the player? Are they linear in their
nature? Does your game have any side quests?
The
2 main objectives are to travel to each temple to destory Nox and
protect Lux. The story is linear, the characters can only travel in
one direction (from left to right), but if the player explores the
temple more (hidden passageways) they can find out more about the
back story of Mortem and why Nox malfunctioned.
AUDIENCE
TARGET
DEMOGRAPHIC(S)
Who
is your target audience? Why will they play your game? Why not other
demographics? Who is your competition? What edge would you have over
them? What edge would they have over your product?
My
Demographic audience are casual and core non-mainstream gamers.
Geographic
– western-culture
Psycho-graphic
- social class: upper middle class
Behavioral:
casual user
Technical:
PC or Playstation
Novas
Vos is a game easy to pick up, its main story line is not complex –
letting casual gamers pick it up when they want to without losing
track of what is going on, however for gamers that are more
interested in the micro-narrative and finding all the Easter eggs
(core gamers), they can dwell deeper into the game, expanding on the
storyline.
Mots
main stream games involve shooting and are mostly upbeat, whereas
Novas Vos is more subtle and while it still is an adventure game it
is less about violence unlike most popular games nowadays.
??
COMPETITION
Are
there any similar projects on the market? Give 2 examples.
Elegy
for a Dead World and No Man's Sky
ADVANTAGE
What
advantage does your game have against these competitors? (1-2
examples)
Novas
Vos is almost a mix between the two games, it involves exploration
(No man's Sky) and puzzle solving (Elegy for a Dead World). Novas Vos
is story driven and more about character development. (unlike No
man's sky and Elegy for a Dead World)
DISADVANTAGE
And
in what ways do your competitors have the edge over your project (1-2
examples)
No
Man's Sky allows open world exploration (3D), whereas Novas Vos is
limited to 2D side-scrolling. Elegy for a Dead World is more unique
as it evolves completely around making your own story, whereas Novas
Vos has a set story.
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