Game
entities: Who
or what populates your game? E.g. player characters, non-player
characters, monsters, enemies, etc. Descriptions of a minimum of 3
game entities must be provided unless otherwise agreed upon with your
lecturer.
The
player character is Nova, a robot who has AI. The non-player
characters is the creature the player befriends and later in the game
can ride on. The enemy is the massive machine that roams the planet.
Game
goals: What/who
do the players control? What are players trying to achieve? What do
they do? What are the major challenges?
The
players controll Nova (main character), the player has to find life
form at the start of the game, and later on changes its mission to
destroy the machine. The player has to find the 5 temples to destroy
the machine. The major challenges are the puzzles inside the temples
and to keep the creature safe. The gameplay changes from open world
(exploration) to puzzle solving (in temples).
Reason:
Why
create this game? What is special, exciting or fun about it?
I
like the idea of making a game with a message behind it, I think it
would be a fun game because the player has a varitey of gameplay:
open world, puzzle solving and adventure. I aslo like the freedom of
roaming around in a world with a narrative that keeps the player
interested as well.
Influential
games: Include
screenshots of similar games you could use for ideas/reference while
designing the game further (5 minimum). Annotate your screenshots
with reasons why they are interesting and will be useful (key
features, gameplay, look, layout, controls, etc.).
No
Man's Sky, Uncharted, Red Dead Redemption, Journey, Zelda
Who
is your target audience and how will your concept appeal to them?
Demographic:
Provide
information on your target market’s age group, gender, income
bracket and consumer behaviour.
My
Target audience is “Mid-core”, my game doesn't have a complicated
narrative so the player doesn't need to invest too much into it.
There are micro-narratives to be found throughout the world, and
little quests the player can do, but the overall gameplay of the game
is simple. The story of the game is deep but the gameplay/cutscenes
are short, making it accessible for “Mid-core” players.
My
target audience's age group is between 13-35, the gameplay itself is
simple and suited for young adults but the art/theme behind it is
more for the “aging gamers” who enjoy the depth of the story.
The
gender of my target audience is male and female, as the gameplay of
the game doesn't evolve any “shooting” or much violence. I
believe both genders would be suited as the game does have a strong
sense of story later on in the game which intrests both genders,
although I would think female would be perhabs 40% and male 60%. Male
gamers aged between 20-35 like games like: shooters, racing action
RPG, card battle and strategy. Female gamers aged between 20-35 like
games like: Endless/Runner, Brain/Quiz and Mgmt/Sim.
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