Went over the Moodboards I started yesterday and refined them. I put them in the different sections according to the Brief. I feel like this helps me a lot for figuring out Nova's appearance and personality.
Title
of the Game:
Novas VosCONCEPT
Story Summary:
In
the universe of Nova Vos, Earth has become overpopulated and
mankind seek out a new planet to inhabit: Genesis. This planet
is inhabited with wildlife. Mankind sends scientists and engineers to
Genesis to create a machine that will wipe out half of the
planet's wildlife, so that humans can inhabit it. The machine: Nox
malfunctions and destorys all life on the planet; the scientists and
engineers seek out help from earth but receive none. All life is
destroyed on the planet, except for one.
Mankind
on Earth create a robot that is sent to Genesis to seek out
life and to destroy the machine: Nox. The robot fails and
mankind continues to create replacements that are more
upgraded/advanced than the previous models. The player controlls the
first model equipped with artifical intelligence: Nova.
The
player has to explore the planet to find life and to find a way to
destroy Nox.
Throughout the game the player eventually finds the only life form on
the planet and has to protect it from Nox.
The player has to find all 5 temples in which they find switches to
complete the mission and turn the machine off.
Logline
An
robot lands on a planet to find life, but discovers hidden secrets.
Justification
Novas
Vos is more about the mood/atmosphere the player experiences while
playing it. The sense of mystery keeps the player moving forward.
Novas Vos has a strong message behind it and the focus of gameplay
makes it interesting to play.
GAME
PILLARS
Aethetics:
The
Art style of Novas Vos is similar to “Journey”, it has quite an
abstract side to it; the characters are simplified with minimum
detail, making them more recognizable while the environemnt has more
detail and depth.
Genre
(Story):
Sci
Fi, Fantasy
Genre
(Game):
Adventure,
Art game
Justification:
Novas
Vos is more about the mood/atmosphere the player experiences while
playing it. The sense of mystery keeps the player moving forward.
Novas Vos has a strong message behind it and the focus of gameplay
makes it interesting to play.
Gameplay
style:
3rd
person exploration and puzzle solving.
Justification:
The
3rd
person view would be slighty further away from the character as the
player can take in the environment/planet more and would be easier
for the puzzle solving aspect of the game, as the environment plays a
big part of the story.
Platform:
PS4
Justification:
Novas
Vos would be for Playstation 4, as I think the Playstation
platforms have been more experimental with their games; Journey,
Flower and Little Big planet. All of these are very different from
the “main-stream” games. I think Sony has a good reputation and
would be good for my design of a game.
Player
Goals:
The
player takes role of Nova. The players are trying to achieve tasks in
a linear storyline through exploration and puzzle solving. The
gamplay varies from open world exploration (the planet) and puzzle
solving (the temples). By completing each temple the player receives
new abilities which they can use in order to finish each temple.
Main
Character:
Name:
Nova
Age: 1
Background: Nova is the
first Robot to be designed with artifical intelligence and is sent to
the planet to find life. She wakes up as she arrives on the planet.
Nova's main mission is
to find life and to find a way to destroy the machine.
There
is the creaure that Nova has a strong relationship, they become
“friends” throughout the story and create a strong bond.
Setting:
The
Setting of Novas Vos is a Planet, where all of its wildlife has been
wiped out. The planet is colorfull and small. It circulates the moon
and sun faster, causing the days to be very short. On the planet are
4 main “temples” in which the engineers and scientists lived
while they created the machine. The temples have long square-like
features and have puzzles inside which the player has to figure out
in order to progress in the game. The puzzles were created so that
the “Machine” could not enter. All of the puzzles are created so
that only “humans” can figure them out.
MARKETING
Games
for comparison:
Shadow
of the Colossus, Journey
Point
of Differenece:
In
Novas Vos it is both story and exploration driven, a mix between
Journey and Shadow of the Colossus.
Back
of the Box Statements:
Experience
an unforgettable journey into an abandoned planet, filled with
secrets to reveal.... a story about companionship and finding your
own parh.
Target
Demographics:
Appeal:
DEVELOPMENT
Possible
Areas for Narrative Design:
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