Thursday, August 20, 2015

Moodboards and Influential Games

GAME INFLUENCES
I looked at all the games I like and identified what I like about them
REASON:
Why create this game? What is special, exciting or fun about it?
Novas Vos is more about the mood/atmosphere the player experiences while playing it. The sense of mystery keeps the player moving forward. Novas Vos has a strong message behind it and the focus of gameplay makes it interesting to play. It has a strong sense of exploration why allows the player a lot of freedom.


Influential games: Include screenshots of similar games you could use for ideas/reference while designing the game further (5 minimum). Annotate your screenshots with reasons why they are interesting and will be useful (key features, gameplay, look, layout, controls, etc.).


Target audience
Who is your target audience and how will your concept appeal to them?
DEMOGRAPHIC
Provide information on your target market’s age group, gender, income bracket and consumer behaviour.
I looked at the topics of my game and found that in the “Sci-fi” action, adventure, RPG, simulation and strategy are to be expected to be very good within the game. The audience would be between everyone and mature. PS4 seems to suit the same audience as well.
My Target audience is “Mid-core”, my game doesn't have a complicated narrative so the player doesn't need to invest too much into it. There are micro-narratives to be found throughout the world, and little quests the player can do, but the overall gameplay of the game is simple. The story of the game is deep but the gameplay/cutscenes are short, making it accessible for “Mid-core” players.
My target audience's age group is between 13-35, the gameplay itself is simple and suited for young adults but the art/theme behind it is more for the “aging gamers” who enjoy the depth of the story.
The gender of my target audience is male and female, as the gameplay of the game doesn't evolve any “shooting” or much violence. I believe both genders would be suited as the game does have a strong sense of story later on in the game which intrests both genders, although I would think female would be perhabs 40% and male 60%. Male gamers aged between 20-35 like games like: shooters, racing action RPG, card battle and strategy. Female gamers aged between 20-35 like games like: Endless/Runner, Brain/Quiz and Mgmt/Sim.


Moodboard: Put together a moodboard that illustrates the interests, behaviour, and visual personality of your target market (this will help inform the look and feel of your designs to ensure they remain appealing to your target audience).


4. Game platform(s)
Will your game be built for Wii, Xbox, PlayStation, PC, iOS, mobile device, etc?
Novas Vos would be for Playstation 4, as I think the Playstation platforms have been more experimental with their games; Journey, Flower and Little Big planet. All of these are very different from the “main-stream” games. I think Sony has a good reputation and would be good for my design of a game.

5. Aesthetics & planning
Plan the look and feel of your game using the following subheadings:
AIMS:
What look and feel will appeal to your target audience? (you can update this section as you work on your moodboards and concept designs, but it is best to start with a focussed idea first)
In the Adventure genre AI doesn't seem to be too important which fits with my game as there are only a small amount of characters.


LIMITATIONS:
What are the graphical limitations of the platform you are developing for? What style of art will work best considering the maximum size, resolution and processing speed of your intended platform? You must research and define the pixel dimensions and resolution of your target platform(s).
The graphical limitations of PS4 is semi-custom AMD APU of x86-64 with 8 Jaguar cores and a GPU of 1.84 TFLOPS, it also features 8 GB od GSSR5 memory and built-in hard drive. Most of the games that have come out for PS4 are pushing their graphics to be almost as high as the console. Novas Vos would use 1080p and 60 frames per second.






MOODBOARDS





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