I looked at all the games I like and identified what I like about them
REASON:
Why
create this game? What is special, exciting or fun about it?
Novas
Vos is more about the mood/atmosphere the player experiences while
playing it. The sense of mystery keeps the player moving forward.
Novas Vos has a strong message behind it and the focus of gameplay
makes it interesting to play. It has a strong sense of exploration
why allows the player a lot of freedom.
Influential
games: Include
screenshots of similar games you could use for ideas/reference while
designing the game further (5 minimum). Annotate your screenshots
with reasons why they are interesting and will be useful (key
features, gameplay, look, layout, controls, etc.).
Target
audience
Who
is your target audience and how will your concept appeal to them?
DEMOGRAPHIC
Provide
information on your target market’s age group, gender, income
bracket and consumer behaviour.
I
looked at the topics of my game and found that in the “Sci-fi”
action, adventure, RPG, simulation and strategy are to be expected to
be very good within the game. The audience would be between everyone
and mature. PS4 seems to suit the same audience as well.
My
Target audience is “Mid-core”, my game doesn't have a complicated
narrative so the player doesn't need to invest too much into it.
There are micro-narratives to be found throughout the world, and
little quests the player can do, but the overall gameplay of the game
is simple. The story of the game is deep but the gameplay/cutscenes
are short, making it accessible for “Mid-core” players.
My
target audience's age group is between 13-35, the gameplay itself is
simple and suited for young adults but the art/theme behind it is
more for the “aging gamers” who enjoy the depth of the story.
The
gender of my target audience is male and female, as the gameplay of
the game doesn't evolve any “shooting” or much violence. I
believe both genders would be suited as the game does have a strong
sense of story later on in the game which intrests both genders,
although I would think female would be perhabs 40% and male 60%. Male
gamers aged between 20-35 like games like: shooters, racing action
RPG, card battle and strategy. Female gamers aged between 20-35 like
games like: Endless/Runner, Brain/Quiz and Mgmt/Sim.
Moodboard:
Put
together a moodboard that illustrates the interests, behaviour, and
visual personality of your target market (this will help inform the
look and feel of your designs to ensure they remain appealing to your
target audience).
4.
Game platform(s)
Will
your game be built for Wii, Xbox, PlayStation, PC, iOS, mobile
device, etc?
Novas
Vos would be for Playstation 4, as I think the Playstation
platforms have been more experimental with their games; Journey,
Flower and Little Big planet. All of these are very different from
the “main-stream” games. I think Sony has a good reputation and
would be good for my design of a game.
5.
Aesthetics & planning
Plan
the look and feel of your game using the following subheadings:
AIMS:
What
look and feel will appeal to your target audience? (you can update
this section as you work on your moodboards and concept designs, but
it is best to start with a focussed idea first)
In
the Adventure genre AI doesn't seem to be too important which fits
with my game as there are only a small amount of characters.
LIMITATIONS:
What
are the graphical limitations of the platform you are developing for?
What style of art will work best considering the maximum size,
resolution and processing speed of your intended platform? You must
research and define the pixel dimensions and resolution of your
target platform(s).
The
graphical limitations of PS4 is semi-custom AMD APU of x86-64 with 8
Jaguar cores and a GPU of 1.84 TFLOPS, it also features 8 GB od GSSR5
memory and built-in hard drive. Most of the games that have come out
for PS4 are pushing their graphics to be almost as high as the
console. Novas Vos would use 1080p and 60 frames per second.
MOODBOARDS
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