ONE PAGE PITCH
Went over my One Page Pitch and did little fix ups where I think I could write something more clear or improve more.
Title
of the Game:
Novas VosCONCEPT
Story Summary:
A
spaceship lands on a foreign planet, and a human figure steps out.
Her main mission is to find life. Nova explores the planet and after
no success finally finds the last life form. At the same time a large
machine roams the planet at night. Nova has to find a way to destroy
the machine and decides to protect the last life form on Genesis.
Nova has to travel to 2 temples on Genesis in order to destroy NOX.
After completing the 2nd temple she finds out that she is
a robot that has been sent to Genesis from earth to seek out life and
to destroy NOX , so that humans can inhabit the planet. Once Nova
completes the mission of destroying Nox, earth sends her another
task: kill the last life form. Nova defies her order and decides to
stay on the planet and restore life.
Logline
A
robot lands on a planet to find life, but discovers hidden secrets.
Justification
Novas
Vos challenges the idea of what makes us human by showing that Nova
has more humanity than mankind even though she is a robot.
GAME
PILLARS
Aesthetics:
The
characters in the game are simplified with minimum detail, making
them contrast with the detail and depth of the environment. This emphasizes the emptiness of life on Genesis which presents an atmosphere of unsettling loneliness.
The
animation style is fluid, Nova moves fast (almost robotic-like) while
Nox moves very mechanically (minimal amount of movement) which is
contrasted by the movement of the Creature that is very organic-like.
Genre
(Story):
Sci
Fi, Fantasy
Genre
(Game):
Adventure,
Art game, puzzle
Justification:
The
genre Sci Fi and Fantasy are associated with futuristic, creative
worlds/planets which fits into my story as the focus of the story is
mainly the environment of the planet. The environment plays a big
part of the story as it continuous shows the player one of the main
themes of the story.
Adventure
is the exploration part of the game (the planet). The genre Art Game
fits in with the story as the game's message is strong: that mankind
is losing touch of what makes us humans.
Puzzle
is part of the puzzle-solving aspect of the game (in the temples).
Gameplay
style:
3rd
person, exploration, platforming and puzzle solving.
Justification:
The
3rd
person view fits with my story, as the view is intended to make the
player feel small on the vast planet, and to give a sense that the environment is almost more important than the characters.
Exploration
part of the game gives the player a sense of excitement to explore a
new planet but also a sense of loneliness as the planet is lifeless.
Puzzle
solving emphasizes the theme of the game.
Platform:
PS4
Justification:
Novas
Vos would be for Playstation 4, as I think the Playstation
platforms have been more experimental with their games; Journey,
Flower and Little Big planet. All of these are very different from
the “main-stream” games. I think Sony has a good reputation and
would be good for my design of a game.
Player
Goals:
The
player takes role of Nova. The players are trying to achieve tasks in
a linear storyline through exploration and puzzle solving. The
gamplay varies from open world exploration (the planet) and puzzle
solving (the temples). By completing each temple the player receives
new abilities which they can use in order to finish the next temple.
The
player is motivated and driven through the game by exploration and
solving puzzles which leads to narrative cut-scenes.
Main
Character:
Name: Nova
Age: 1
Nova is white with a
saturated color highlighting certain aspects of her design. She
wears a helmet, but two bright blue eyes shine through the helmet.
Her design is slender, and her most distinguishing feature is her
helmet.
Background: Nova
is the first Robot to be designed with artificial intelligence and is
sent to the planet, Genesis to find life. She wakes up as she arrives
on the planet.
Nova's main mission is
to find life and to find a way to destroy the machine.
Nova discovers the only
life form on the planet and befriends it, creating a strong bond
between the two characters.
Nova is intelligent,
and follows orders until her morality is questioned when she finds
out that the planet's inhabitants had been wiped out by the humans
she was created by. Nova is curious, strict and stern. She always
wants things to go her way and gets angry if they don't, however as
the player progresses through the game, Nova becomes more care-free
and learns that not everything she is told is true.
The biggest challenge
Nova faces is learning to follow her own “orders”, and making her
own decisions.
Near the end of the
game, Nova finds out that she is a robot, due to her AI she thought
she was an organic life form.
Setting:
The
Planet “Genesis” is small: there are only two main continents:
one is tropical and the other is ice. The days/nights on the planet
pass quicker as the planet's circulation is faster than earth's. The colors of both the Ice continent and the tropical one are vibrant/saturated colors. The tropical continent has warm colors (red, pink, green, yellow) while the ice continent has cold colors (white, blue, turquoise, purple) which contrasts the two.
On
each continent is a temple. One of them is in the tropical continent,
which was created by the engineers and shows off their personality
through its environment: rusty, sand, dirt with some of the plants
growing within it.
The
Temple on the ice continent is frozen. The inside reflect the
scientist's personality: neat, white and futuristic.
The
puzzles in the Tropical Temple reflect how the engineers think humans
work while the puzzles in the Ice Temple reflect how the scientists
think humans work.
The
Tropical continent's geological features are: waterfalls, beaches,
swamps and rain forests. At night, some of the plants lit up.
The
ice continent's geological features are: spikes, ice caves and ice
mountains. At night, the ice lights up in vibrant colors.
The
ice continent wraps around the planet (bottom and top) while the
Tropical continent is in the middle of the planet, one side being
hotter (rain forest, swamps). The temple is located between the
hottest part of the planet and the warm part.
MARKETING
Games
for comparison:
Shadow
of the Colossus, Journey
Point
of Difference:
In
Novas Vos the player has control of the character from the start,
with no real knowledge of why they are on this planet; except for one
goal: find life from, similar to how Journey starts. But as the game
progresses more questions are answered and more character development
takes place, making the game's story a mix between Shadow of the
Colossus and Journey.
Back
of the Box Statements:
Experience
an unforgettable journey into an abandoned planet, filled with
secrets to reveal.... a story about companionship and finding your
own path.
Target
Demographics:
Aging
Gamers, Young Adults, mid-core gamers, Aged between 13-30
Appeal:
Novas
Vos is more about what the player experiences through the game, and
its theme is more mature, appealing more to young adults and aging
gamers. There is only the development of the character and her
relationship to the creature but the how and the why of the backstory
is up to the player to figure out as micro-narratives are scattered throughput the game, making it both appealing for young adults who
just want to play the game and for aging gamers who want to venture
deeper into the narrative of the game.
DEVELOPMENT
Possible
Areas for Narrative Design:
The
Key areas of narrative design which should be focused on for the
development of this game are: Character and micro-narrative. The main
storyline is about the relationship between the protagonist and their
sidekick, and the micro-narrative is the backstory of the planet.
TARGET AUDIENCE
Worked on the Target Audience Moodboard, I had quite a bit of trouble with it but Frans helped me out heaps in terms of what I have to do for it. I recognized that most of the cartoons/movies I like all have a cartoony style but have quite a mature theme behind it.
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